|
EFFECTS
|
 |
 |
 |
| |
Main
Panel:
- Cursor
: This cursor shows the song position and allows you to quickly
go to a determined point of the song.
- Treble:
This potentiometer allows you to define the treble level on
the player output.
- Medium:
This potentiometer allows you to define the medium level on
the player output.
- Bass:
This potentiometer allows you to define the bass level on
the player output.
- Volume:
This
potentiometer allows you to define the volume level on the player
output.
- Monitor:
This
button enables or disables the monitor line. By
pressing the button of the both players simultanously, you will
enable or disable scrolling and songs selection in the playlist
by the joystick and its two buttons.
- FX:
This
button allows you to enable or disable the coast effect.
- Back
Skip: Use
this function to go back to a desired track.
- Forward
Skip: Use
this function to go to the next track.
- CUE:
Pressing
the CUE BUTTON during play provides a return to the position at
which play was started. If PAUSE is used before CUE or a new CUE
POINT was set, that will now become the cue point. Alternately
pressing the PLAY BUTTON and the CUE BUTTON allows the song to
be played from the same position any number of times. The CUE
led will light up from the time the Cue button is pressed until
the song has reset to the position at which play was started.
Steady lighting of this LED indicates the ready position. The
CUE BUTTON can be held down to play a song. When you release the
CUE Button it instaneously returns to the CUE POINT. You can also
tap the CUE button to create a BOP Effect.
- PLAY/PAUSE:
Each
press of the PLAY/PAUSE button causes the operation to change
from play to pause or from pause to play.
- Jog
Wheel: The
Jog Wheel has got two functions depending on the mode you are
working in:
a. When
the jog ON/OFF button is OFF, the jog wheel will act as a frame
search control with differents speeds.
b. When the jog ON/OFF button is on, it works as a pitch bend,
when you turn clockwise the pitch will raise up to 16%, and when
you turn counterclockwise it will fall to -16%.
- Jog
ON/OFF: This Button allows you to choice the jog wheel mode.
- Reverse
Play: This button activates reverse play mode. When this effect
is selected the song will beging to play in reverse mode, and
continue to play in reverse until reverse play is turned off.
If reverse play is not turned off the whole play list will continue
to play in reverse until it returns to the beginning of the play
list.
- Flash
3:
In FX mode, this button includes one effect that you can apply
to your songs. To see a detailed explanation of each effect, have
a look to our left panel titled EFFECTS. This button is assignable
to one effect in the controller configuration dialog box. In CUE
mode, this button includes one CUE point and in LOOP mode, this
button includes one loop.
- Flash
2: In
FX mode, this button includes one effect that you can apply to
your songs. This button is assignable to one effect in the controller
configuration dialog box. In CUE mode, this button includes one
CUE point and in LOOP mode, this button includes one loop.
- Flash
1: In
FX mode, this button includes one effect that you can apply to
your songs. This button is assignable to one effect in the controller
configuration dialog box. In CUE mode, this button includes one
CUE point and in LOOP mode, this button includes one loop.
- Mode
Selection: This
button allows you to select the function mode between FX, CUE
or LOOP. In the Pro version, by pressing the button of the both
players simultanously, you will enable or disable effects on the
microphone.
- IN:
This
allows you to set a CUE POINT without stopping the play back.
This button also sets the begining of a loop.
- OUT:
Used
to set the ending point when looping. When the Out button is pressed,
the player will play the loop continuously. To exit the loop,
press the Out button again.
- Reloop:
If
a LOOP has been made, but the Player is not in LOOP mode, press
the RELOOP BUTTON to activate the loop mode. RELOOP will appear
in the Display Panel.
- MEM/CUE:
This
button allows you to program up to 3 cue points on the song, first
set a cue point. Press the Memory Button during play or pause,
the memory button lights up. Use frame search to reach desired
point, then press a flash button to memorize all 3 starting points.
- Counter:
When
in BPM, tap this button to the beat of the music to determine
the current Beats Per Minute (BPM). BPM will appear in the Display
Panel.
- Master
Tempo: While
this function is activated, all commands related to pitch (jog
wheel, pitch slider and pitch bend buttons) will effect the actual
tempo of the song while keeping the perceived pitch constant.
- Time:
The
TIME button is used to change the display time values. Time can
be displayed as ELAPSED PLAYING TIME and song REMAINING TIME.
- Pitch
Slider: The
Pitch Slider changes the pitch percentage of the music source.
The pitch values range from 12, 24, 50%. To change the selected
pitch value, rightclick on the pitch slider button.
- Pitch
Bend +/-: The
Pitch Bend function allows the positioning of the bass beats to
be matched. The button "+" is used to "catch up"
to match the beats of another player. The Pitch wil rise while
the (+) Button is pressed (allowing "catch up") and
return to the original pitch when the button is released.
The button "-" is used to "fall back" to match
the beats of another player. The Pitch will drop while the (-)
Button is pressed (allowing fall back) and return to the original
pitch when he button is released. By changing the pitch of one
song respect to the other one, beats can be matched.
- Autobeat:
If
the BPM has been detected on both players, pressing this button
causes the player to synchronize its BPM to the other player.
- Cross
fader Slider: This
slider allows you to move to the song playing in the other panel,
making a fade transition, you can also put the slider in the center
and see a mix effect of the two songs playing at the same time.
- Help:
Click
on this button to open this help file.
- System
Configuration: Click
on this button to open the system’s configuration menu.
- Reduce:
Click
here to reduce the main window.
- Full
screen: Click
here to display the main window in full screen.
- Close
Program: Click
here to close the program.
- Record
Function: Allows
you to record the mixed output in realtime.
Goto
Panel ScreenShoot

- PLAY
INDICATOR: The PLAY indicators will glow during normal playback.
- CUE
INDICATOR: This indicator details cue mode has been activated.
- ELAPSED
INDICATOR: This indicate that the time shown on the display
is in elapsed time.
- TIME
BAR INDICATOR: Shows the ellapsed time of the song.
- REMAIN
INDICATOR: This indicate that the time shown on the display
is in song remaining time.
- AUTO
CUE INDICATOR: This indicates that the auto-cue function is
enabled, which means that the play cursor will skip any silence
at the beginning of the song as soon as a new file is loaded.
- AUTO
BPM INDICATOR: The
"Auto BPM" button activates this function. Which starts
the search of auto BPM value.
- SEARCH
STEP INDICATOR: Indicates
the Fast Forward or REW speed during the search process.
- KEY
LOCK INDICATOR: When
this glows, all functions affecting pitch (pitch cursor, pitch
pend and jog wheel) will affect the tempo instead of keeping the
perceived pitch unaltered. The "key lock" button activates
this function.
- BPM
INDICATOR: Will glow when the BPM button is engaged. This
will also show the value detailed in section 12 in BPM’s.
- PITCH
INDICATOR: Will
glow when the PITCH button is engaged. This will show the value
detailed in section 12 in pitch percentage.
- PITCH
OR BPM DISPLAY: Details
either beat per minute or applied pitch percentage.
- FRAME
INDICATOR: Details the frames elapsed or remaining.
- SECOND
INDICATOR: Details the seconds elapse or remaining.
- MINUTES
INDICATOR: Details the minutes elapse or remaining.
- TRACK
INDICATOR: This will display the current track in play, pause,
and cue mode.
- PAUSE
INDICATOR: The PAUSE indicator will glow during pause or cue
mode.
- RELOOP:
Appears when LOOP is engaged, LOOP flashes when a loop is angaged.
- LOOP:
Appears when LOOP is engaged, LOOP will flashes when a loop is
angaged.
- SINGLE
INDICATOR:
This will indicate if the player is in "SINGLE" play
mode.
- EFFECT
INDICATOR: This will indicate when an effect is being applied.
Goto
Panel ScreenShoot Goto
Display ScreenShoot
|
|
 |
 |
 |
|